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Missiles are also powerful against small ships, because they cannot be evaded, but are easily countered by building point defense. This is because those two ship types have very low armor (I assume the console version still has %-based armor). Kinetic weapons are good against destroyers and corvettes. In general, using medium slot weapons tend to be a good choice early and mid game, as they cannot be hard countered by anything. Medium slot weapons can kill anything, but aren't particularly amazing at either. Small weapons don't have the raw stats to kill things that are not even trying to evade. Large weapons won't hit corvettes easily. This does not get overhauled until the battleships vs corvettes match up, where corvettes tend to win if they are carrying weapons with high amounts of armor penetration. Larger ships tend to counter smaller ones - destroyers are good against corvettes, and cruisers beat both. In a general sense that transcends most patches what I can say is this:
#STELLARIS APOCALYPSE BEST BUILD PATCH#
Some say it is 1.7, but it might even be running some very weird patch that is a mixture of many. I tried to do some digging on which patch the console edition is running on, but came to no surefire conclusion. /r/Xenonion (Stellaris' Finest News Source).Twitter account of Daniel Moregard, Stellaris director.Result: Paradox Spoiler Websites and Wikis Or if you want to specify the scope of the spoiler: (#s "They are Swedish") In threads not marked by, please use the following formatting to hide spoilers in your comments: (#s "Paradox is Swedish")
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